Publikációk

A Martian Adventure: An Interactive Geo-Edutainment Tool

SZERZŐ(K):

Varjas János
PhD hallgató
Császár M. Zsuzsanna
egyetemi docens
Gyenizse Péter
Czigány Szabolcs
Pirkhoffer Ervin
egyetemi docens

Abstract

Cooperative and simulation games can create an exciting and empirical learning environment. The participants of such games can develop competences which are overlooked in traditional educational methods. Geography as a subject has ample opportunities to apply games of this type during the learning progress.

The goal of the current paper is to present the game „Martian Adventure” which was designed and developed in the Institute of Geography and Earth Sciences of the University of Pécs, Pécs, Hungary. Our goal was to create an interactive teaching method, through edutainment and gamification, which helps students to develop navigational, programming and general STEM (science, technology, engineering and mathematics) competences. During the activity we applied Lego Boost robots on a theoretical Martian surface. The robots moved across various Martian landforms which enabled students to perceive these landforms and their terrestrial equivalents. Our findings indicated that that students’ terminology increased in the field of planetary and general surface morphology.

Although high school students are regularly engulfed in astronomy and planetary sciences through popular media movies, still their education in Hungary is only based on conventional teaching methods. However, with the advent and the exponential development of robot and infotainment technology, general terms and definitions used in planetomorphology may be perceived, acquired, and clad with real scientific meanings via interactive gamification. The visual multimedia experience enhances the process of imprinting and students were able to apply the adequate terms in a complex context-valid way. As students used their own mobile phones, scientific resources are not necessarily implemented as traditional source of knowledge obtained via conventional classes but rather attained through entertaining activities.

Megjelent:
New Perspectives in Science Education Conference Proceedings 2019. Pixel, Florence. pp. 239-247. 9 p.

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